Mechanic's house
April 2020
This is the stylised house I modelled and textured during the second part of Animum's Online Course on 3D Production Fundamentals.
Except for the robot, for which I wanted to use Lonely Robot, one of the characters modelled in the previous part of te course, I tryed to stick to the original concept art (by @sorrow_scavenger) as much as possible and I am pretty satisfied with the final result.
For modeling and creating the 8 UVs I used Autodesk Maya; for texturing, Substance Painter and to do the compositing I used Adobe Photoshop. This has been my first contact with Substance and I have been able to learn a lot with this simple house. I also learned a bit of xGen for I used it to create the grass.
I would like to specially thank Javier Fernández Alegre and Miguel Ángel Carriquí, my mentors in this second part of the course.
THANKS FOR WATCHING