Gonzalo Codoñer Contell's profile

Mechanic's House (3D modelling and texturing)


Mechanic's house
April 2020

This is the stylised house I modelled and textured during the second part of Animum's Online Course on 3D Production Fundamentals

Except for the robot, for which I wanted to use Lonely Robot, one of the characters modelled in the previous part of te course, I tryed to stick to the original concept art (by @sorrow_scavenger) as much as possible and I am pretty satisfied with the final result. 

For modeling and creating the 8 UVs I used Autodesk Maya; for texturing, Substance Painter and to do the compositing I used Adobe Photoshop. This has been my first contact with Substance and I have been able to learn a lot with this simple house. I also learned a bit of xGen for I used it to create the grass.

I would like to specially thank Javier Fernández Alegre and Miguel Ángel Carriquí, my mentors in this second part of the course.
THANKS FOR WATCHING
Mechanic's House (3D modelling and texturing)
Published:

Mechanic's House (3D modelling and texturing)

Mechanic's house April 2020 This is the stylised house I modelled and textured during the second part of Animum's Online Course on 3D Production Read More

Published: